Military List

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This is the full list of military units in Battle Dawn. There are 108 different types of units in the game.Due to the sheer number of units in the game, it is advisable to utilise the contents to the left for navigation.

Contents

Earth Units

These are the units used on Earth Worlds.

Infantry Units

Concussive Type

  • Rifleman (Armour)
Image:Rifeman.jpg

Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv2 (Barracks).

Your run-of-the-mill infantry man, armed with a IW-80 A2 assault rifle. Is equipped with extra body amour which enables him to hold his own against other infantry units.


  • Commando (Damage)
Image:Commando.jpg

Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv3.

Trained to cause massive amounts of damage in high precision assaults. Combine that with the MK48 automatic assault weapon system, and you've got the perfect killing machine.


  • Sniper (Range)
Image:Sniper.jpg

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv4.

He picks off opposing soldiers at range with his L69AW bolt action sniper rifle.

Beam Type

  • EMP Trooper (Armour)
Image:EMP.jpg


Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv1.

The light EMP cannon he carries disables vehicles at close range, it is his body armor that makes him survive to be able to deal the damage.


  • Plasma Troop (Damage)
Image:Plasma_Troop.jpg


Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv3.

Lugging a C-58 G series plasma blaster rifle, the plasma trooper is able to burn though thin vehicle armor like no other.


  • Laser Troop (Range)
Image:Laser_Troop.jpg

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv4.

The E class repeating blaster he uses is good for penetrating vehicle armor from long distance.

Explosive Type

  • RPG Soldier (Armour)
Image:Grenade Troop.jpg

Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv2.

He's the man you want to call upon for anti-tank work, raining rocket-propelled grenades on enemy tanks at close range.


  • Rocket Trooper (Damage)
Image:Rocket.jpg

Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv3.

The LAW80 anti-tank rocket he fires plow though enemy armor at short range! Be careful to keep him behind the front-lines though, he isn't that tough.


  • Guided Missile Troop (Range)
Image:Missle_Troop.jpg

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv4.

This soldier engages opposing tanks from afar with his Red Eye ATGM, the additional fuel giving greater range, and the guidance package greater accuracy.

Vehicles Units

Concussive Type

  • Humvee (Armour)
Image:Humvee.jpg

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv3 (light vehicle factory).

Loaded with amour plating and the M60 machine gun, this monster of a 4-wheeled vehicle mows through infantry with ease!


  • Buggy (Damage)
Image:Buggy.jpg

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv3.

Light agile and mobile, this buggy devastates opposing ranks of enemy troops with its .50 Cal Cannon. Sacrificing protection for damage, one must exercise caution in deploying the Buggy.


  • Jeep (Range)
Image:Jeep.jpg

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv4.

An electronic cannon mounted on a pickup truck. This inappropriately named vehicle stuns every soldier alike when it unleashes a rain of bullets on troops from long range.

Beam Type

  • EMP Hummer (Armour)
Image:EMPHUM.JPG

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv1.

An EMP trooper mounted in the gunner's cupola of a Hummer, this unit has even greater survivability then a regular EMP trooper, while retaining the same anti-vehicle capabilities.


  • Plasma Jeep (Damage)
Image:Laser_Buggy.jpg

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv3.

The space available on the pickup truck makes it ideal for mounting the massive and power hungry weapon like the C-62 Heavy Plasma Cannon. It cuts though vehicle plating like a hot knife through butter.


  • Laser Buggy (Range)
Image:Lbuggy.JPG

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv4.

Combining the extended range E-11 Repeating Blaster with the mobility provided by the buggy chassis, this little vehicle can torment hostile vehicles from a far.

Explosive Type

  • AT Hummer (Armour)
Image:AT_Hummer.jpg

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv2.

Same chassis, different weapon! The AT 'Polygon' ATGM is the choice weapon for engaging armored units at close range. It's light weight, which allows it to carry more protective features.


  • ATV Rocket Launcher (Damage)
Image:ATV Rocket Launcher.JPG

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv3.

This rocket launcher on wheels can go places where no vehicle has gone before, and be able to direct its devastating payload against unfriendly tanks.


  • ATV Guided (Range)
Image:Ratv.JPG

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv4.

Boasting twin missle racks for mounting not one, but TWO AX-29 Anti-Armour Guided Missiles, this vehicle sure packs a lethal punch at massive range!

Armour Units

Concussive Type

  • APC (Armour)
Image:APC.jpg

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv4 (heavy vehicle factory).

With it's extra armour plating, why shoot at enemy troops when you can simply run them over?


  • Flame Tank (Damage)
Image:Flame Tank.jpg

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Command Centre Lv4 (heavy vehicle factory) & Workshop Lv3.

Many soldiers refer to this battlefield abomination as the 'Frying Pan'. You can imagine why...


  • Vulcan Tank (Range)
Image:Gat.JPG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Command Centre Lv4 (heavy vehicle factory) & Workshop Lv4.

Mounting a 20mm Vulcan Cannon onto a APC chassis, the Vulcan Tank can spill out a rain of steel which is more than capable of turning human flesh into pulp.

Beam Type

  • EMP Tank (Armour)
Image:EMP Tank.jpg

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv4 (heavy vehicle factory) & Workshop Lv1.

A blast from it's onboard EMP generator will stop any vehicle in it's tracks!


  • Plasma Tank (Damage)
Image:Laser_Tank.jpg

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Command Centre Lv4 (heavy vehicle factory) & Workshop Lv3.

The Manticore Plasma Tank boasts revolutionary X-class PDC (Plasma Destroyer Cannon), which has reportly been able to turn entire vehicles into nothing more than liquid metal.


  • Laser Tank (Range)
Image:Ltank.JPG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Command Centre Lv4 (heavy vehicle factory) & Workshop Lv4.

The Laser Tank fires beams of coherent light stike their targets instanteneously, and from long distance. The motto of the Laser Tank crew is: 'They'll never know what hit 'em!'

Explosive Type

  • Tank (Armour)
Image:Tank.JPG

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv4 (heavy vehicle factory) & Workshop Lv2.

The choice weapon since the Great War. The targetting computer onboard ensures unerring hits with it's 155mm cannon, while it's carbon armour protects the crew from opposing fire.


  • Rocket Tank (Damage)
Image:Tank.jpg

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Command Centre Lv4 (heavy vehicle factory) & Workshop Lv3.

Weapons designers have come up with this amazing new weapon, which saturates an area with rockets that can be fitted with a variety of warheads.


  • Guided Missile Tank (Range)
Image:Gtank.JPG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Command Centre Lv4 (heavy vehicle factory) & Workshop Lv4.

ATGM Launcher on wheels, this Guided Missile Tank is able to ripple fire it's rockets quickly to engage as many as 16 targets simultaneously over the horizon!

Mars Units

These are the units used on Mars Worlds.

Soldier Units

Concussive Type

  • Martian Marksmen (Armour)
Image:Martian_Marksmen.PNG

Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv2 (Barracks).

The first soldiers to reach mars. Back on Earth they were trained to the highest degree of survival techniques & markmanship. Armed with the new breed of XM5 assault rifles, they're best at taking down enemy soldiers.


  • Shredder (Damage)
Image:Shredder.PNG

Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv3.

Armed with a mini-vulcan, this unit's firepower is ridiculously awsome. Any opposing soldier in its sight is shredded into bits as 5,000 bullets per minute dig through their armour.


  • Martian Sniper (Range)
Image:Martian_Sniper.PNG

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv4.

He picks off opposing soldiers at range with his L69AW bolt action sniper rifle.

Beam Type

  • EMP Trooper (Armour)
Image:EMP_Trooper.PNG


Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv1.

This soldier likes to watch vehicles melt away as his PX5000 Auto-targeting plasma rifle takes care of them. The Plasma rifle's ammunition is based upon carbon dioxide molecules which are superheated.


  • Desolator (Damage)
Image:Desolator.PNG


Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv3.

Lugging a GX series Plasma Blaster Rifle, the Plasma Troop is able to burn though vehicle armour like no other, leaving only destruction at its path.


  • Laser Trooper (Range)
Image:Laser_Trooper.PNG

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv4.

The E class Repeating Blaster he uses is good for penetrating vehicle armor from long distance.

Explosive Type

  • Rocket Trooper(Armour)
Image:Rocket_Trooper.PNG

Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 100 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv2.

This soldier has mastered the art of mech harvesting. He hides quietly while waiting for an nunsuspecting mech to pass by. Then, by using his SR400 Rockets, he chops it down.


  • Adv. Rocket Trooper (Damage)
Image:Adv._Rocket_Trooper.PNG

Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 150 Image:Oil Symbol.jpgOil: 50


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv3.

The enhanced anti mech rocket he fires plows through enemy mechs at short range! Be careful to keep him behind the frontlines though, he isn't that tough.


  • Guided Missile Trooper (Range)
Image:Guided_Missle_Trooper.PNG

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv4.

This soldier engages opposing mechs from afar with his Red Eye ATGM, the additional fuel giving greater range, and the guidance package greater accuracy.

Vehicles Units

Concussive Type

  • AI Tank (Armour)
Image:AI_Tank.PNG

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv3 (light vehicle factory).

Why shoot at opposing soldiers when you can simply run them over?


  • Buggy (Damage)
Image:Buggy.PNG

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv3.

Light agile and mobile, this buggy devastates opposing ranks of enemy troops with its .50 Cal Cannon. Sacrificing protection for damage, one must exercise caution in deploying the Buggy.


  • Vulcan Artillery (Range)
Image:Vulcan_Artillery.PNG

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv4.

This vehicle stuns every soldier alike when it unleashses a rain of bullets on troops from long range.

Beam Type

  • EMP Tank (Armour)
Image:EMP_Tank.PNG

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv1.

This unit has even greater survivability than a regular EMP trooper, while retaining the same anti-vehicle capabilities.


  • Plasma Buggy (Damage)
Image:Plasma_Buggy.PNG

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv3.

Mounted with the massive and power hungry - the C-62 Heavy Plasma Cannon. It cuts through vehicle plating like butter.


  • Laser Artillery (Range)
Image:Laser_Artillery.PNG

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv4.

Combining the extended range E-11 Repeating Blaster with the mobility provided by the ATV chassis, this little vehicle can torment hostile vehicles from a far.

Explosive Type

  • AMD (Armour)
Image:AMD.PNG

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 200 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv2.

Armoured Medh Destroyer.

nuff said.


  • Rocket Buggy (Damage)
Image:Rocket_Buggy.PNG

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 100


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv3.

This lil' rocket launcher on wheels can go places where no vehicle have not gone before, and be able to direct its devastating payload against unfriendly mechs.


  • Anti-Mech Artillery (Range)
Image:Anti-Mech_Artillery.PNG

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Metal Symbol.jpgMetal: 400 Image:Oil Symbol.jpgOil: 200


Requirement: Command Centre Lv3 (light vehicle factory) & Workshop Lv4.

Boasting twin missle racks for mounting not one, but TWO AX-29 Anti-Mech Guided Missiles, this vehicle sure packs a lethal punch at massive range!

Mech Units

Concussive Type

  • Reaper (Armour)
Image:Reaper.PNG

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv4 (mech factory).

Strong and agile, the "Reaper" is a walker unparalleled in toughness ans speed. Utilizing dual frontal VMG 1000 vulcan machine-guns, this walker can overwhelm any infantry with a rain of bullets as well as take a lot of punishment.


  • Banshee (Damage)
Image:Banshee.PNG

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Command Centre Lv4 (mech factory) & Workshop Lv3.

Many soldiers refer to this battlefield abomination as the 'Frying Pan'. You can imagine why...


  • Vulcan Mech (Range)
Image:Vulcan_Mech.PNG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Command Centre Lv4 (mech factory) & Workshop Lv4.

Vulcan Mech spits out a rain of steel which is more than capable of turning human flesh into pulp.

Beam Type

  • Raptor (Armour)
Image:Raptor.PNG

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv4 (mech factory) & Workshop Lv1.

The "Raptor" likes to eat fresh vehicles for breakfest, lunch and dinner. Heavily plated and armed to its teeth with anti-vehicle, fast-targeting twin MWL energy weapons... no vehicle is indigestable!


  • Plasma Mech (Damage)
Image:Plasma_Mech.PNG

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Command Centre Lv4 (mech factory) & Workshop Lv3.

A blast from its onboard PLasma Generator will stop any vehicle in its tracks!


  • Laser Mech (Range)
Image:Laser_Mech.PNG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Command Centre Lv4 (mech factory) & Workshop Lv4.

The Laser Tank fires beams of coherent light which stike their targets instanteneously, and from long distance. The motto of the Laser Mech crew is: 'They'll never know what hit 'em!'

Explosive Type

  • Razor (Armour)
Image:Razor.PNG

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 300 Image:Oil Symbol.jpgOil: 0


Requirement: Command Centre Lv4 (mech factory) & Workshop Lv2.

Armed to the teeth with dozens of Splicer Armor-piercing Rockets, the "Razor" is a force to be reckoned with. Solidly protected, this walker can take a beating. This machine is designed to hunt down and destroy enemy Mechs.


  • Rocket Mech (Damage)
Image:Rocket_Mech.PNG

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 450 Image:Oil Symbol.jpgOil: 150


Requirement: Command Centre Lv4 (mech factory) & Workshop Lv3.

Weapons designers have come up with this amazing new weapon, which saturates an area with rockets that can be fitted with a variety of warheads.


  • Leviathan (Range)
Image: Leviathan.PNG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Metal Symbol.jpgMetal: 600 Image:Oil Symbol.jpgOil: 300


Requirement: Command Centre Lv4 (mech factory) & Workshop Lv4.

ATGM Launcher on steroids and tracks, this Guided Missile Mech is able to ripple fire it's rockets quickly to engage as many as 16 targets simultaneously over the horizon!

Fantasy Units

These are the units used on Fantasy Worlds.

Infantry Units

Slashing Type

  • Swordsmen (Armour)
Image:Swordsmen.PNG

Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Gold_Symbol.PNGGold: 100 Image:Wood_Symbol.PNGLumber: 0


Requirement: Command Centre Lv2 (Barracks).

Always at the front of the battlefield, the swordsman holds his ground with a large two handed sword.


  • Dwarven Axeman (Damage)
Image:Dwarven_Axeman.PNG

Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Gold_Symbol.PNGGold: 150 Image:Wood_Symbol.PNGLumber: 50


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv3.

Although small, dwarves are strong and proud! They love to slash through enemy infantry with their large axe.


  • Amazonian Archer (Range)
Image:Amazonian_Archer.PNG

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Gold_Symbol.PNGGold: 200 Image:Wood_Symbol.PNGLumber: 100


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv4.

The smaller, more elegant women of the amazonian tribe are trained in the art of archery. Although not as strong as their warriors, they certain pay a vital role in battle, picking off enemies from afar!

Piercing Type

  • Pikemen (Armour)
Image:Pikemen.PNG


Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Gold_Symbol.PNGGold: 100 Image:Wood_Symbol.PNGLumber: 0


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv1.

Heavily armoured and wielding a large pike/spear, in the corect formations, he can easily make kebabs out of calvary!


  • Amazon huntress (Damage)
Image:Amazon_huntress.PNG


Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Gold_Symbol.PNGGold: 150 Image:Wood_Symbol.PNGLumber: 50


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv3.

Beautiful but deadly, the fearsome warriors of the Amazonian tribes can easily take down a tiger with one percise strike!


  • Elven Hunter (Range)
Image:Elven_Hunter.PNG

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Gold_Symbol.PNGGold: 200 Image:Wood_Symbol.PNGLumber: 100


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv4.

Elves are famous for their skills in stealth and archery, their arrows hand-made for maximum effect in killing enemy mounted units.

Crushing Type

  • Meaceman (Armour)
Image:Maceman.PNG

Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Gold_Symbol.PNGGold: 100 Image:Wood_Symbol.PNGLumber: 0


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv2.

Equipped with heavy armour, a large mace and a fiercesome swing, the maceman rips apart even the most armoured unit!


  • Barbarian (Damage)
Image:Barbarian.PNG

Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Gold_Symbol.PNGGold: 150 Image:Wood_Symbol.PNGLumber: 50


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv3.

Mercenaries from the tribes of Dungar, these men-for-hire carry a huge hammer. When he hits something, it stays down!


  • Dwarven Ranger (Range)
Image:Dwarven_Ranger.PNG

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Gold_Symbol.PNGGold: 200 Image:Wood_Symbol.PNGLumber: 100


Requirement: Command Centre Lv2 (Barracks) & Workshop Lv4.

Not known for their subtlety, the Dwarves use a huge, powerful gun against larger, slower enemies. Although not accurate, it can easily blow holes in even the largest of foes!

Cavalry Units

Slashing Type

  • Knight (Armour)
Image:Knight.PNG

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Gold_Symbol.PNGGold: 200 Image:Wood_Symbol.PNGWood: 0


Requirement: Command Centre Lv3 (Stables).

A heavily armoured horseman, he charges into battle and slashes and crushes the infantry below.


  • Razor Knight (Damage)
Image:Razor_Knight.PNG

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Gold_Symbol.PNGGold: 300 Image:Wood_Symbol.PNGWood: 100


Requirement: Command Centre Lv3 (Stables) & Workshop Lv3.

Looks are definitely decieving, for this bird looks harmless but it's speed and claws make it a feared for on the battlefield. Woe be to infantry who stand in it's path!


  • Mounted Archer (Range)
Image:Mounted_Archer.PNG

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Gold_Symbol.PNGGold: 400 Image:Wood_Symbol.PNGWood: 200


Requirement: Command Centre Lv3 (Stables) & Workshop Lv4.

With both speed and accuracy, these archers are a prized possession in any army for their skill in killing infantry before they can become a threat.

Piercing Type

  • Lancer (Armour)
Image:Lancer.PNG

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Gold_Symbol.PNGGold: 200 Image:Wood_Symbol.PNGWood: 0


Requirement: Command Centre Lv3 (Stables) & Workshop Lv1.

Wielding a huge, sharp lance, he charges into other mounted units while staying alive due to his heavy armour.


  • Sabretooth (Damage)
Image:Sabretooth.PNG

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Gold_Symbol.PNGGold: 300 Image:Wood_Symbol.PNGWood: 100


Requirement: Command Centre Lv3 (Stables) & Workshop Lv3.

"I'm not sure which is sharper, the teeth on this big car or the weapon its master is holding."


  • Amazonian Tiger Rider (Range)
Image:Amazonian_Tiger_Rider.PNG

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Gold_Symbol.PNGGold: 400 Image:Wood_Symbol.PNGWood: 200


Requirement: Command Centre Lv3 (Stables) & Workshop Lv4.

Amazonians who prove themselves to be particually skillful with the bow may choose to tame a Sabre Cat for their hunting. If they do, the cat and the mistress eat, sleep and hunt together, making them a formiddable opponent, particually against mounted foes.

Crushing Type

  • Mounted Maceman(Armour)
Image:Mounted_Maceman.PNG

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Gold_Symbol.PNGGold: 200 Image:Wood_Symbol.PNGWood: 0


Requirement: Command Centre Lv3 (Stables) & Workshop Lv2.

A heavily armoured mounted unit, who uses his mace, speed and strength to challenge even the strongest of enemies!


  • Bear Cavalry (Damage)
Image:Bear_Cavalry.PNG

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Gold_Symbol.PNGGold: 300 Image:Wood_Symbol.PNGWood: 100


Requirement: Command Centre Lv3 (Stables) & Workshop Lv3.

The most powerful of cavalry units, the bear and it's rider charge at large enemies and bring them down with ease.


  • Bear Gunners (Range)
Image:Bear_Gunners.PNG

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Gold_Symbol.PNGGold: 400 Image:Wood_Symbol.PNGWood: 200


Requirement: Command Centre Lv3 (Stables) & Workshop Lv4.

Trained for Strength, these bears can hold both a Dwarf (by itself is quite a feat!) and a huge mounted cannon, used for the Dwarves' encounters with much larger foes.

Heavy Units

Slashing Type

  • Ogre (Armour)
Image:Ogre.PNG

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Gold_Symbol.PNGGold: 300 Image:Wood_Symbol.PNGWood: 0


Requirement: Command Centre Lv4 (Monsters portal).

Trained and held captive for use on the battlefield, these beasts can often way in excess of a ton. Although not very intelligent, they are incredibly stong and can simply hack through lines of infantry.


  • Siberian Cave Hamster (Damage)
Image:Siberian_Cave_Hamster.PNG

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Gold_Symbol.PNGGold: 450 Image:Wood_Symbol.PNGWood: 150


Requirement: Command Centre Lv4 (Monsters portal) & Workshop Lv3.

This fierce hamster charges into the heat of battle, hunting for infantry to devour. Trained specifically for it's bloodlust, this rodent is definitely the hunter, not the hunted!


  • Fire Catapult(Range)
Image:Fire_Catapult.PNG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Gold_Symbol.PNGGold: 600 Image:Wood_Symbol.PNGWood: 300


Requirement: Command Centre Lv4 (Monsters portal) & Workshop Lv4.

With specifically modified ammunition, this catapult fires fireball rounds which can cause panic among enemy infantry, routing even the most veteran of men.

Piercing Type

  • Cave Troll (Armour)
Image:Cave_Troll.PNG

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Gold_Symbol.PNGGold: 300 Image:Wood_Symbol.PNGWood: 0


Requirement: Command Centre Lv4 (Monsters portal) & Workshop Lv1.

Similar to the Ogre, the Cave Trolls are more dexerous and are therefore trained to use nets and spears against mounted oppoents.


  • Cave Arachnid (Damage)
Image:Cave_Arachnid.PNG

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Gold_Symbol.PNGGold: 450 Image:Wood_Symbol.PNGWood: 150


Requirement: Command Centre Lv4 (Monsters portal) & Workshop Lv3.

A huge, highlt venemous spider with a huge appetite - so large, infact, that it devours both rider and mount of calvary units whole.


  • Ballista (Range)
Image:Ballista.PNG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Gold_Symbol.PNGGold: 600 Image:Wood_Symbol.PNGWood: 300


Requirement: Command Centre Lv4 (Monsters portal) & Workshop Lv4.

Although old, this version of the ballista fires bolts designed to pierce enemy mounts. However, it will kill both infantry and heavy units alike with ease. It is said that a bolt from a well-aimed ballista can hit, and pass through several targets before coming to a rest.

Crushing Type

  • War Elephant (Armour)
Image:War_Elephant.PNG

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Gold_Symbol.PNGGold: 300 Image:Wood_Symbol.PNGWood: 0


Requirement: Command Centre Lv4 (Monsters portal) & Workshop Lv2.

Heavily armoured and large, the War Elephant and it's riders have one thing in common - They like to step on things!


  • Stone Giant (Damage)
Image:Stone_Giant.PNG

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Gold_Symbol.PNGGold: 450 Image:Wood_Symbol.PNGWood: 150


Requirement: Command Centre Lv4 (Monsters portal) & Workshop Lv3.

These huge giants of stone can tear apart eve nthe heaviest of enemies with his bare hands.


  • Trebuchet (Range)
Image:Trebuchet.PNG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Gold_Symbol.PNGGold: 600 Image:Wood_Symbol.PNGWood: 300


Requirement: Command Centre Lv4 (Monsters portal) & Workshop Lv4.

Even since hte invention of cannons, the trebuchet consistantly proves itself as worthy for the modern battlefield. With a long range, high power and highly accurate shot - this macine fires shots which can crush the strongest of armour!

Galaxy Units

These are the units used on Galaxy Worlds.

Fighters Units

Laser Type

  • Drone (Armour)
Image:Drone.PNG

Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Mineral_Symbol.PNGMineral: 100 Image:Gas_Symbol.PNGGas: 0


Requirement: Command Centre Lv2 (Fighters factory).

Equiped with a powerful mobility package, Drone fighters dodge a large percentage of enemy fire directed at them. Since a large part of the ship is taken up by fuel tanks, the Drone only carries two slow charging M-Type lasers.


  • Mantis (Damage)
Image:Mantis.PNG

Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Mineral_Symbol.PNGMineral: 150 Image:Gas_Symbol.PNGGas: 50


Requirement: Command Centre Lv2 (Fighters factory) & Workshop Lv3.

Six laser banks give the mantis a huge offensive potential. However, the weapon power comes at a cost: The craft is often outmanovered by more nimble fighters who get the first shot in.


  • Stinger (Range)
Image:Stinger.PNG

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Mineral_Symbol.PNGMineral: 200 Image:Gas_Symbol.PNGGas: 100


Requirement: Command Centre Lv2 (Fighters factory) & Workshop Lv4.

Stingers boast the largest reactor of any fighter. At the start of a battle they manover into a favorable position, then the energy is relocated to the lasers...

Plasma Type

  • Lancer (Armour)
Image:LancerGalaxy.PNG


Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Mineral_Symbol.PNGMineral: 100 Image:Gas_Symbol.PNGGas: 0


Requirement: Command Centre Lv2 (Fighters factory) & Workshop Lv1.

Boasting light powered twin plasma cannons, this cheap and effective fighter can take out enemy frigates given the chance with little difficulty.


  • Devastator (Damage)
Image:Devastator.PNG


Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Mineral_Symbol.PNGMineral: 150 Image:Gas_Symbol.PNGGas: 50


Requirement: Command Centre Lv2 (Fighters factory) & Workshop Lv3.

With upgraded plasma cannons, the devastator lives up to its name and can create havoc in the face of enemy frigates.


  • Spike (Range)
Image:Spike.PNG

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Mineral_Symbol.PNGMineral: 200 Image:Gas_Symbol.PNGGas: 100


Requirement: Command Centre Lv2 (Fighters factory) & Workshop Lv4.

Don't let it's name fool you, this little guy will shatter your frigates from a distance and are devastating in droves.

Explosive Type

  • Bomber (Armour)
Image:Bomber.PNG

Hit Points: 8
Damage: 2
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Mineral_Symbol.PNGMineral: 100 Image:Gas_Symbol.PNGGas: 0


Requirement: Command Centre Lv2 (Fighters factory) & Workshop Lv2.

This cheap and efficient bomber fires Missles at extreme speeds enough to destroy enemy crusiers.


  • Hawk (Damage)
Image:Hawk.PNG

Hit Points: 6
Damage: 7
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Mineral_Symbol.PNGMineral: 150 Image:Gas_Symbol.PNGGas: 50


Requirement: Command Centre Lv2 (Fighters factory) & Workshop Lv3.

Hawk by Name, HAwk by Nature. The Hawk's Torpedos are so feriocious, it can make any Crusier its' Prey!


  • Hellfire (Range)
Image:Hellfire.PNG

Hit Points: 4
Damage: 4
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 2 Image:Worker Symbol.jpgWorkers: 1 Image:Mineral_Symbol.PNGMineral: 200 Image:Gas_Symbol.PNGGas: 100


Requirement: Command Centre Lv2 (Fighters factory) & Workshop Lv4.

The Hellfire fires missles with Optical Tracking Systems to tear apart enemy crusiers from a distance.

Frigates Units

Laser Type

  • Stalker (Armour)
Image:Stalker.PNG

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Mineral_Symbol.PNGMineral: 200 Image:Gas_Symbol.PNGGas: 0


Requirement: Command Centre Lv3 (Frigates factory).

A heavily armoured frigate. Capable of sustaining a lot of punishment while taking down enemy Fighters.


  • Marauder (Damage)
Image:Marauder.PNG

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Mineral_Symbol.PNGMineral: 300 Image:Gas_Symbol.PNGGas: 100


Requirement: Command Centre Lv3 (Frigates factory) & Workshop Lv3.

The Marauder is capable of causing heavy damage to Enemy fighters with his auto targeting Multi-turret laser gun array.


  • Strider (Range)
Image:Strider.PNG

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Mineral_Symbol.PNGMineral: 400 Image:Gas_Symbol.PNGGas: 200


Requirement: Command Centre Lv3 (Frigates factory) & Workshop Lv4.

Enemy fighters are lost in a sea of High powered laser shots. That's what you'll see when you launch the Strider against hostile fighter ships...

Plasma Type

  • BOT (Armour)
Image:BOT.PNG

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Mineral_Symbol.PNGMineral: 200 Image:Gas_Symbol.PNGGas: 0


Requirement: Command Centre Lv3 (Frigates factory) & Workshop Lv1.

The entire crew of this NFF_A ship has been replaced with robots, so instead of live support systems, additional shield generators can be installed. The robots lack human's tactical skill though.


  • Cobra (Damage)
Image:Cobra.PNG

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Mineral_Symbol.PNGMineral: 300 Image:Gas_Symbol.PNGGas: 100


Requirement: Command Centre Lv3 (Frigates factory) & Workshop Lv3.

Enemy frigates are well advised not to be hit by the cobra's plasma hurlers if the want to see the end of the day.


  • Strom (Range)
Image:Strom.PNG

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Mineral_Symbol.PNGMineral: 400 Image:Gas_Symbol.PNGGas: 200


Requirement: Command Centre Lv3 (Frigates factory) & Workshop Lv4.

Basically a huge field disruptor with some impulse engines attached, the Ion Storm picks off enemy frigates from afar.

Torpedo Type

  • Goliath (Armour)
Image:Goliath.PNG

Hit Points: 16
Damage: 4
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Mineral_Symbol.PNGMineral: 200 Image:Gas_Symbol.PNGGas: 0


Requirement: Command Centre Lv3 (Frigates factory) & Workshop Lv2.

The Goliath is a heavilty armoured missle frigate. Best for engaging big battle crusiers and sustaining a lot of damage.


  • Big Bertha (Damage)
Image:Big_Bertha.PNG

Hit Points: 12
Damage: 14
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 3 Image:Worker Symbol.jpgWorkers: 2 Image:Mineral_Symbol.PNGMineral: 300 Image:Gas_Symbol.PNGGas: 100


Requirement: Command Centre Lv3 (Frigates factory) & Workshop Lv3.

This ship is equipped with an SLR3000 Super charged missle cannon. It does big holes in big ships.


  • Holy Sheep (Range)
Image:Holy_Sheep.PNG

Hit Points: 8
Damage: 8
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 4 Image:Worker Symbol.jpgWorkers: 2 Image:Mineral_Symbol.PNGMineral: 400 Image:Gas_Symbol.PNGGas: 200


Requirement: Command Centre Lv3 (Frigates factory) & Workshop Lv4.

Its long range super blast radius missle are best for taking down big battle crusiers.

Cruisers Units

Laser Type

  • Fortress (Armour)
Image:Fortress.PNG

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Mineral_Symbol.PNGMineral: 300 Image:Gas_Symbol.PNGGas: 0


Requirement: Command Centre Lv4 (Crusiers factory).

The flying fortress can take enourmous amounts of enemy fire. It has a few lasers to keep fighters at bay.


  • Crusader (Damage)
Image:Crusader.PNG

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Mineral_Symbol.PNGMineral: 450 Image:Gas_Symbol.PNGGas: 150


Requirement: Command Centre Lv4 (Crusiers factory) & Workshop Lv3.

The crusader combines heavy armor with and unmatched number of laser banks. Many-a-fighter got "cut up" by it's fire.


  • Lightning Sword (Range)
Image:Lightning_Sword.PNG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Mineral_Symbol.PNGMineral: 600 Image:Gas_Symbol.PNGGas: 300


Requirement: Command Centre Lv4 (Crusiers factory) & Workshop Lv4.

At the core of the lightning sword, a neutrino reactor generates the power for its 85 Blue moon corporation lasers. If caught in the line of fire, the unstable reactor quickly becomes a liability.

Plasma Type

  • Turtle (Armour)
Image:Turtle.PNG

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Mineral_Symbol.PNGMineral: 300 Image:Gas_Symbol.PNGGas: 0


Requirement: Command Centre Lv4 (Crusiers factory) & Workshop Lv1. While the single plasma thrower is not exactly fearsome, the turtle is save in the knowledge of being able to outlast any other ship.

!


  • Reaper (Damage)
Image:ReaperGalaxy.PNG

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Mineral_Symbol.PNGMineral: 450 Image:Gas_Symbol.PNGGas: 150


Requirement: Command Centre Lv4 (Crusiers factory) & Workshop Lv3.

A huge, fearsome battle crusier. specialized in turning hostile frigates into space wrecks.


  • Avenger (Range)
Image:Avenger.PNG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Mineral_Symbol.PNGMineral: 600 Image:Gas_Symbol.PNGGas: 300


Requirement: Command Centre Lv4 (Crusiers factory) & Workshop Lv4.

The Avenger Class Assualt Cruiser fires large spheres of super-heated plasma at the enemy which burns through enemy hulls

Torpedo Type

  • Hedgehog (Armour)
Image:Hedgehog.PNG

Hit Points: 24
Damage: 6
Range: 1


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Mineral_Symbol.PNGMineral: 300 Image:Gas_Symbol.PNGGas: 0


Requirement: Command Centre Lv4 (Crusiers factory) & Workshop Lv2.

A few torpedo launchers, surrounded by 15,400 tons of dura-steel, the hedgehog won't go down easily.


  • Behemoth (Damage)
Image:Behemoth.PNG

Hit Points: 18
Damage: 21
Range: 2


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Mineral_Symbol.PNGMineral: 450 Image:Gas_Symbol.PNGGas: 150


Requirement: Command Centre Lv4 (Crusiers factory) & Workshop Lv3.

Being massive and able to destroy the heaviest of crusiers, it is no wonder it got this word for a name... and it gladly lives up to it.


  • Dreadnought (Range)
Image:Dreadnought.PNG

Hit Points: 12
Damage: 12
Range: 3


Cost to build:

Image:Tick Symbol.jpgTicks: 6 Image:Worker Symbol.jpgWorkers: 3 Image:Mineral_Symbol.PNGMineral: 600 Image:Gas_Symbol.PNGGas: 300


Requirement: Command Centre Lv4 (Crusiers factory) & Workshop Lv4.

The Dreadnought inspires fear when enemies bear witness to it, with it's multiple upgraded Ballistic Missle Launchers it is a force to be reckoned with.
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